This post is about the mistakes not to make if you run a game development company or aspire to start one.
Don't charge users for downloading your app:
Keep both Free & Paid versions of the app:
Demo version is probably free for the user to get an idea about the app. Later if the user likes it and wants to experience all the features then they have to pay for it. Make sure your app is free from Ads or at least in control. Ads frustrate the user & the user might uninstall your app.
With the experience I have of working on Unity viz. a cross-platform game engine I would suggest for iOS or android you should use Native. Being a Unity Developer since 2+ years I prefer both & choose Hybrid. As it happens to be economical than native.
Consider user’s reviews & feedback:
Always remember to keep your user happy & satisfied. Make sure youreply on reviews & feedbacks. Accept the review & implement in next build. Your app might get improved with the user feedbacks because they are the ones using it actually.
Multi languages feature:
To launch your app targeting the globe would face issues regarding language. So having multi language in your app is a better feature to reach a higher group of users.
No fake reviews/downloads, dwell more on Organic users:
This is also done by developers very often. Don’t go for dummy download/review. Google do not count dummy downloads/review. My recent experience has made me much more cautious aboutthis. Google algorithm removes reviews if it catches something fishy in your app reviews.
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